[PlanetCCRMA] slime-sbcl dependency broken

Fernando Lopez-Lezcano nando at ccrma.Stanford.EDU
Tue Mar 9 11:56:24 PST 2010

On Tue, 2010-03-09 at 11:20 -0800, Niels Mayer wrote:
> I guess this is a safe place to admit I'm an old Lisper... I was
> surprised/heartened to hear it mentioned, but I'm left wondering, what
> exactly can be done with Lisp and Music? Are there any graphical tools
> or advanced visualizations, or is it all just a bunch of clever
> dynamic programming? Is it performant enough to run realtime, or is it
> endless cycles of  edit-render-listen that can turn making music into
> a chore?

The packages available are not real time (but there is a real time
implementation of clm that Kjetil wrote). 

Newer versions of Common Music that I have not packaged yet offer a
graphical environment and realtime rendering when possible. 

> What's something "cool" and unique that could be done, or what are you
> all using it for/with?

In my case composition. Multichannel pieces in a lisp code to soundfile
mode with no postprocessing. Lots of lisp code. In an edit-render-listen
cycle that I find doable (old habits die hard :-). Computers are really
fast these days, so if you break down your work in small chunks the
cycle is rather fast. 

(for realtime stuff I use SuperCollider). 

-- Fernando

> One thing that would be useful is to use lispy language features, like
> continuations, to define "LFO" like property of sound manipulation.
> LFO's could then take on properties of fractals and other complicated,
> stateful computations, and not just waveforms.
> The other thing that would be interesting is to explore the
> intersection between fractal self-similarities and rhythm/melody. Is
> music, and that which sounds musical "fractal" in nature, much like
> when we see something and instantly identify "tree" or "mountain" or
> "coastline" because of their fractal nature? Do we appreciate when
> music is more fractal, versus being a kind of latticework, infinite
> pattern, or just a random potpourri of sounds strung together for no
> purpose?
> For example, I've noticed more people using the fractal-like sampling
> feature of overlaying a 1/2 speed and full speed and then mixing in
> double speed of the same cyclic source material. There's something
> about this that has interesting properties. (a lil live,
> noise&disaster filled experiment w/ this from a few years
> ago: http://nielsmayer.com/DJColtraneRexx_Frithyloop.mp3 ... to be
> edited down into sampler-fodder).
> Niels
> http://nielsmayer.com

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