[PlanetCCRMA] General processing ?

Joseph Dell'Orfano fullgo@dellorfano.net
Wed Jul 14 15:34:01 2004


All this being said, here's a quick question on plugin effects. Is there
a reasonable software compressor available? I track acoustic guitar and
vocals with a tiny bit of compression, but I'd like to mix with
compression without having to go out of the computer. Is Jammin' the way
to go here? I'm really just a beginner when it comes to
recording/mixing, and the 3-band compression scares me just a bit...

-Joe D


On Wed, 2004-07-14 at 17:23, R Parker wrote:
> --- mike@banta.psyc.missouri.edu wrote:
> > Sorry if there's a better list for this stuff, if
> > so, please direct me so 
> > I can not waste people's time.
> 
> The linux-audio-user@ list probably has more
> discussions for these topics than the CCRMA list.
> 
> > 1. What is the best reverb plugin people have found.
> >  I'm running Ardour, 
> > and just need one that sound decent but doesn't
> > crash; something only 
> > freeverb has provided thus far.  Also, good
> > compressor recommendations?
> 
> Obviously, try them all. I was playing with the TAP
> Reverberator and Reverberator Editor last nite. I can
> definitely mix and create usable stuff with these.
> 
> > 2. Does anyone run compression on the input signal,
> > before the harddisk?
> 
> Depends on the instrument. I'll print compressed
> vocals depending on the singer and the situation. If
> the singer is talented it's probably not needed. If
> the singer is likely to request punchins on subsequent
> sessions, I won't compress or EQ. I want to recreate
> the sound of the original session without any effort.
> 
> If I'm doing meatball engineering, then it doesn't
> bother me to print compressed and equalized vocal
> tracks.
>   
> > It would take power away from post-recording
> > mixing...however, it seems I 
> > could get a much hotter, non-clipping input if I do
> > this.
> 
> What do you need hotter signals for?
> 
> Signal to noise in digital isn't a problem.
> Compression isn't computationaly expensive. You can do
> nonrealtime normalization on tracks with low levels. I
> never do but I don't think there's any reason not to.
> 
> ron
> 
> > Thanks for any thoughts,
> > mike
> > 
> > -- 
> > 
> > 
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> >
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> > 
> 
> 
> 
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