[Stk] STK and OpenGL

Stephen Sinclair sinclair at music.mcgill.ca
Mon Dec 15 06:53:55 PST 2008


Hi,
Sorry I didn't respond to this right away.  Anyways I'm glad you got
it working. :)

cheers,
Steve


2008/12/12 Schell <efsubenovex at gmail.com>:
> Hey Steve, I've decided to drop rtaudio/stk and go with SuperCollider for my
> synthesis. I've been playing around with liblo and can successfully talk one
> way to scsynth. Can you direct me on how to recieve osc message as well? I'm
> looking at your non-blocking server example but I lack the experience to
> start that, and continue sending messages to scsynth with a client.
>
> On Sat, Nov 8, 2008 at 1:43 PM, Schell <efsubenovex at gmail.com> wrote:
>>
>> >> I dunno, it can get very technical; I find a good strategy is to just
>> treat threads the same as processes and use sockets or some other IPC
>> mechanism to talk between them.
>>
>> Yes I agree, very technical! Well if sockets are a typical way to have
>> processes talk to each other, maybe it might be best for me to scrap opengl
>> and use AS3/Flash, just have the audio processing done in C++ and the GUI in
>> AS3, sending events between the two. I'm not sure. Thanks!
>>
>> --
>> Schell Scivally
>> efsubenovex at gmail.com
>> http://blog.efnx.com
>> http://600records.com
>
>
>
> --
> Schell Scivally
> efsubenovex at gmail.com
> http://blog.efnx.com
> http://600records.com
>
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>



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