[PlanetCCRMA] Ardour2.2 coming soon?

Fernando Lopez-Lezcano nando at ccrma.Stanford.EDU
Fri Feb 8 13:30:01 2008


On Fri, 2008-02-08 at 12:40 -0800, Fernando Lopez-Lezcano wrote:
> On Fri, 2008-02-08 at 12:03 -0800, Anthony Green wrote:
> > Fernando Lopez-Lezcano wrote:
> > > On Sun, 2008-01-27 at 14:38 -0500, Anthony Green wrote:
> > >> sara lidgey wrote:
> > >>     
> > >>> Hey All,
> > >>>
> > >>> Can anyone tell me if Ardour 2.2 will be available from ccrma anytime 
> > >>> soon?
> > >>> It has some new things that'll be really helpful to me.
> > >>>
> > >>>       
> > >> Ardour 2.2 will be in Fedora shortly.  I pushed it out into the 
> > >> development tree (soon to be Fedora 9) recently, and once I have a 
> > >> chance to look into it I'll push it out to F7 and F8 as well.  Hopefully 
> > >> tonight (although it will take a little time to migrate out).
> > >
> > > Any news about this? It does not show up in testing or released updates
> > > for f7/8 yet. 
> > >   
> > Hmm.. I thought I had pushed it out to F8.  I'll check again.  F7 never 
> > had Ardour 2.*, so I'm a little hesitant to push it out this late in the 
> > game.  Should I not care?
> 
> I can build it for 7/6. 
> 
> > > And you know what? 2.3 just came out......
> >
> > I made a test RPM last night!
> 
> Do you have a spec and revised patches? At least the SConstruct patch
> needs redoing (just did that) and now I'm getting:
> 
> ====
> Checking for C header file fftw3.h... no
> 
> -------------------------------------------------------------------------
> You do not have the FFTW single-precision development package installed.
> This prevents Ardour from using the Rubberband library for timestretching
> and pitchshifting. It will fall back on SoundTouch for timestretch, and 
> pitchshifting will not be available.
> -------------------------------------------------------------------------
> ====

Got it... just added fftw3-devel of course. 

> 2.3.1 can also use lv2 plugins and Arnaud Gomes-do-Vale has packaged 
> all the bits and parts needed for that. We have everything in an svn 
> repo. I'll probably push that before ardour 2.3.1. 

Maybe not, reading the fine print it turns out that it needs svn lv2
(0.6.0). 

-- Fernando