[PlanetCCRMA] Ardour2.2 coming soon?

Fernando Lopez-Lezcano nando at ccrma.Stanford.EDU
Fri Feb 8 12:41:01 2008

On Fri, 2008-02-08 at 12:03 -0800, Anthony Green wrote:
> Fernando Lopez-Lezcano wrote:
> > On Sun, 2008-01-27 at 14:38 -0500, Anthony Green wrote:
> >> sara lidgey wrote:
> >>     
> >>> Hey All,
> >>>
> >>> Can anyone tell me if Ardour 2.2 will be available from ccrma anytime 
> >>> soon?
> >>> It has some new things that'll be really helpful to me.
> >>>
> >>>       
> >> Ardour 2.2 will be in Fedora shortly.  I pushed it out into the 
> >> development tree (soon to be Fedora 9) recently, and once I have a 
> >> chance to look into it I'll push it out to F7 and F8 as well.  Hopefully 
> >> tonight (although it will take a little time to migrate out).
> >
> > Any news about this? It does not show up in testing or released updates
> > for f7/8 yet. 
> >   
> Hmm.. I thought I had pushed it out to F8.  I'll check again.  F7 never 
> had Ardour 2.*, so I'm a little hesitant to push it out this late in the 
> game.  Should I not care?

I can build it for 7/6. 

> > And you know what? 2.3 just came out......
> I made a test RPM last night!

Do you have a spec and revised patches? At least the SConstruct patch
needs redoing (just did that) and now I'm getting:

Checking for C header file fftw3.h... no

You do not have the FFTW single-precision development package installed.
This prevents Ardour from using the Rubberband library for timestretching
and pitchshifting. It will fall back on SoundTouch for timestretch, and 
pitchshifting will not be available.

2.3.1 can also use lv2 plugins and Arnaud Gomes-do-Vale has packaged 
all the bits and parts needed for that. We have everything in an svn 
repo. I'll probably push that before ardour 2.3.1. 

-- Fernando