[CM] update suggest. for OSX clm install notes
Sat, 20 Mar 2004 11:47:27 -0800
OK, I got CLM to compile this morning. It appears there are things
other than the X11 headers that are required but are not installed by
default by the XCode Tools installer. I told the Xcode Tools installer
to install *everything* and then the CLM load worked.
I think the following note in the OSX installation notes would help
guide people with new OSX setups:
"To use CLM, you will need OSX Xcode Tools in order to provide the C
compiler and other resources. New Macintoshes are generally not
delivered with Xcode Tools already installed, but in this case you may
find the Xcode Tools installer in an "Installers" folder in the
computer's "Applications" folder. An Xcode Tools CD may be included if
you purchased OSX as an upgrade in a box. You can also download the
installer package directly from the Apple Developer Connection Member
Site. IMPORTANT: the default Xcode Tools install does not install all
components necessary to run CLM. When running the Xcode Tools
installer, customize the install and make sure ALL components of Xcode
Tools are selected for installation."
On Mar 17, 2004, at 2:44 PM, Rainer Keller wrote:
> You will need to install the X11 SDK, which is included in the
> Developer distribution. No need for X11 sources.
> And you can't do a finder search because the folder is hidden. But
> open terminal and cd to /usr/X11R6/include/X11 and you will see
> Xlib.h. Also capitalisation matters if you use find from the shell.
> On Wednesday, March 17, 2004, at 11:54 AM, Bret Battey wrote:
>> Out of curiosity, why *would* CLM need to access anything related to
>> OSX .3 includes an X11 client binary -- though one has to customize
>> the system install to include it. But that doesn't necessarily mean
>> that it would have the X11 headers.
>> On another machine I am looking at right now that has the OSX.3, the
>> X11 binary, and has a CLM version Oct 9 2003 compiled running
>> successfully on it, a search of the disk for x11.h returns nothing.
>> I guess I'm going to have to download X11 sources, too, to make this
>> work? (Won't have a chance to try that until later today.)
>> On Mar 17, 2004, at 6:30 AM, Bill Schottstaedt wrote:
>>> If X11 has been installed, with the headers, then you need to add
>>> the directory to the PATH variable, or something like that. Where
>>> is X11/Xlib.h? You could add the path to the *cflags* setting
>>> in all.lisp under mac-osx -- currently it has -I/usr/X11R6/include.
>>> Someone sent me code to check that the X11 headers were accessible
>>> before trying to compile/load sc.c, but it got buried in my TODO
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