[CM] New ladspa script
Dave Phillips
dlphilp@bright.net
Thu, 07 Aug 2003 10:23:57 -0400
"Kjetil S. Matheussen" wrote:
> First thing to try is to delete all your files in .vstserver/cache/
> If that didn't help, my guess is that you have a vst plugin that
> makes something crash very heavely (which is not supposed to happen
> actually). Try to see the stdout/stderr of vstserver and see if you can
> find what plugin that might be, and move it somewhere else. However, I
> guess and hope deleting the cache files fix the problem.
Okay, I cleared ~/.vstserver/cache and am now able to start Snd with the
vstserver already running. However, I had to remove some DLLs after
receiving this kind of error:
VSTSERVER_clientthread: dfx_RezSynth_stereo.dll started.
VSTSERVER_clientthread: dfx_RezSynth_stereo.dll stopped.
wine client error:0: sendmsg: Bad file descriptor
Here's a list of DLLs I removed:
Machine2.dll
Trashcoder.dll
VReOrder.dll
dfx_RezSynth_mono.dll
dfx_RezSynth_stereo.dll
dfx_Scrubby.dll
dominion.dll
specMonkeyage.dll
specMonkyageSt.dll
> > 3. Setting values via the native GUIs has no effect. Is that correct
> > behavior ?
>
> The parameters in the motif-dialog is not updated from the native GUIs.
> Thats the correct behaviour (alltough it can probably be fixed). But I
> presume the sound change?
Yes, the sound changes during the loop play. Very nice. Also, changing a
parameter in Motif dialog does update the VST GUI.
> > 4. Applying a VST effect simply zeroes the soundfile or selection. I'm
> > obviously missing something...
> >
> Thats definitely not the correct behaviour. Is there no sound when
> previewing either? And what about normal ladspa plugins?
Normal LADSPA plugins seem to work okay, I haven't found a bad one but I
haven't gone through them all yet. ;)
Best regards,
== dp