<div dir="auto">Yeah. I think I have the skills to port STK from C++ to C#. <div dir="auto"><br></div><div dir="auto">I guess the question is would it be useful to the larger community to do this. To have STK as C# code for use within Unity?</div><div dir="auto"><br></div><div dir="auto">Best,</div><div dir="auto">-Dave</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Jul 11, 2019, 4:51 PM Julius Smith <<a href="mailto:jos@ccrma.stanford.edu">jos@ccrma.stanford.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I did also search for C++ to C# conversion tools, and there were some<br>
interesting looking commercial options.<br>
<br>
On Thu, Jul 11, 2019 at 1:50 PM Julius Smith <<a href="mailto:jos@ccrma.stanford.edu" target="_blank" rel="noreferrer">jos@ccrma.stanford.edu</a>> wrote:<br>
><br>
> I also use faust2unity to port hand-written C++ into Unity. I make a<br>
> trivial Faust program with the controls I want and replace the<br>
> generated inner loop with my hand-written code. It's on my to-do list<br>
> to study the Chunity packaging for Unity as well in order to merge<br>
> ideas and get the cleanest workflow I can.<br>
><br>
> - Julius<br>
><br>
> On Thu, Jul 11, 2019 at 12:18 PM Julius Smith <<a href="mailto:jos@ccrma.stanford.edu" target="_blank" rel="noreferrer">jos@ccrma.stanford.edu</a>> wrote:<br>
> ><br>
> > You might also try faust2unity, which includes Android support. Many<br>
> > STK patches were ported (faust-stk directory).<br>
> ><br>
> > - Julius<br>
> ><br>
> > On Thu, Jul 11, 2019 at 12:04 PM David J. Zielinski <<a href="mailto:djzielin@gmail.com" target="_blank" rel="noreferrer">djzielin@gmail.com</a>> wrote:<br>
> > ><br>
> > > Yes, I looked in Chunity, but my concern was that it needed DLL's for<br>
> > > each target platform.<br>
> > ><br>
> > > Specifically, I was looking toward mobile (android), so far have just<br>
> > > been using "OnAudioFilterRead" so that all the code is in C# (all<br>
> > > inside Unity). This lets it be deployable on every platform.<br>
> > ><br>
> > > Best,<br>
> > > -Dave<br>
> > ><br>
> > > On Thu, Jul 11, 2019 at 2:52 PM Ge Wang <<a href="mailto:ge@ccrma.stanford.edu" target="_blank" rel="noreferrer">ge@ccrma.stanford.edu</a>> wrote:<br>
> > > ><br>
> > > > There is Chunity (ChucK for Unity), which contains a port of STK:<br>
> > > ><br>
> > > > <a href="http://chuck.stanford.edu/chunity/" rel="noreferrer noreferrer" target="_blank">http://chuck.stanford.edu/chunity/</a><br>
> > > > <a href="http://chuck.stanford.edu/chunity/tutorials/" rel="noreferrer noreferrer" target="_blank">http://chuck.stanford.edu/chunity/tutorials/</a><br>
> > > ><br>
> > > > Ge!<br>
> > > ><br>
> > > > ~~~<br>
> > > > Ge Wang<br>
> > > > Associate Professor<br>
> > > > Center for Computer Research in Music and Acoustics (CCRMA)<br>
> > > > Department of Music (also Computer Science, by Courtesy)<br>
> > > > Stanford University<br>
> > > > <a href="https://www.gewang.com/" rel="noreferrer noreferrer" target="_blank">https://www.gewang.com/</a><br>
> > > > ~<br>
> > > > Co-founder, Smule<br>
> > > > ~<br>
> > > > Artful Design: Technology in Search of the Sublime!<br>
> > > > -- what we make, makes us --<br>
> > > > <a href="https://artful.design/" rel="noreferrer noreferrer" target="_blank">https://artful.design/</a><br>
> > > > ~~~<br>
> > > ><br>
> > > > On 7/11/19 9:31 AM, Gary Scavone wrote:<br>
> > > > > I am not aware of a port to C#.<br>
> > > > ><br>
> > > > > —gary<br>
> > > > ><br>
> > > > >> On Jul 11, 2019, at 12:06 PM, David J. Zielinski <<a href="mailto:djzielin@gmail.com" target="_blank" rel="noreferrer">djzielin@gmail.com</a>> wrote:<br>
> > > > >><br>
> > > > >> Hello, new to the listserv. I have a question. Does anyone know if<br>
> > > > >> there a C# port of STK? I want to use it with Unity.<br>
> > > > >><br>
> > > > >> Best,<br>
> > > > >> -Dave<br>
> > > > >> _______________________________________________<br>
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> > > > >><br>
> > > > ><br>
> > > > ><br>
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> > ><br>
> > ><br>
> ><br>
> ><br>
> > --<br>
> ><br>
> > Julius O. Smith III <<a href="mailto:jos@ccrma.stanford.edu" target="_blank" rel="noreferrer">jos@ccrma.stanford.edu</a>><br>
> > Professor of Music and, by courtesy, Electrical Engineering<br>
> > CCRMA, Stanford University<br>
> > <a href="http://ccrma.stanford.edu/~jos/" rel="noreferrer noreferrer" target="_blank">http://ccrma.stanford.edu/~jos/</a><br>
><br>
><br>
><br>
> --<br>
><br>
> Julius O. Smith III <<a href="mailto:jos@ccrma.stanford.edu" target="_blank" rel="noreferrer">jos@ccrma.stanford.edu</a>><br>
> Professor of Music and, by courtesy, Electrical Engineering<br>
> CCRMA, Stanford University<br>
> <a href="http://ccrma.stanford.edu/~jos/" rel="noreferrer noreferrer" target="_blank">http://ccrma.stanford.edu/~jos/</a><br>
<br>
<br>
<br>
-- <br>
<br>
Julius O. Smith III <<a href="mailto:jos@ccrma.stanford.edu" target="_blank" rel="noreferrer">jos@ccrma.stanford.edu</a>><br>
Professor of Music and, by courtesy, Electrical Engineering<br>
CCRMA, Stanford University<br>
<a href="http://ccrma.stanford.edu/~jos/" rel="noreferrer noreferrer" target="_blank">http://ccrma.stanford.edu/~jos/</a><br>
</blockquote></div>