Hey Steve, I've decided to drop rtaudio/stk and go with SuperCollider for my synthesis. I've been playing around with liblo and can successfully talk one way to scsynth. Can you direct me on how to recieve osc message as well? I'm looking at your non-blocking server example but I lack the experience to start that, and continue sending messages to scsynth with a client.<br>
<br><div class="gmail_quote">On Sat, Nov 8, 2008 at 1:43 PM, Schell <span dir="ltr"><<a href="mailto:efsubenovex@gmail.com" target="_blank">efsubenovex@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div>>> I dunno, it can get very technical; I find a good strategy is to just<br>
treat threads the same as processes and use sockets or some other IPC<br>
mechanism to talk between them.<br><br></div>Yes I agree, very technical! Well if sockets are a typical way to have processes talk to each other, maybe it might be best for me to scrap opengl and use AS3/Flash, just have the audio processing done in C++ and the GUI in AS3, sending events between the two. I'm not sure. Thanks!<div>
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<br>-- <br>Schell Scivally<br><a href="mailto:efsubenovex@gmail.com" target="_blank">efsubenovex@gmail.com</a><br><a href="http://blog.efnx.com" target="_blank">http://blog.efnx.com</a><br><a href="http://600records.com" target="_blank">http://600records.com</a><br>
</div></div></blockquote></div><br><br clear="all"><br>-- <br>Schell Scivally<br><a href="mailto:efsubenovex@gmail.com" target="_blank">efsubenovex@gmail.com</a><br><a href="http://blog.efnx.com" target="_blank">http://blog.efnx.com</a><br>
<a href="http://600records.com" target="_blank">http://600records.com</a><br>