[PlanetCCRMA] SCUM path
Fernando Lopez-Lezcano
nando at ccrma.Stanford.EDU
Sun May 29 11:27:00 PDT 2005
On Sun, 2005-05-29 at 02:39, dominic wrote:
> > When it says in the path it means in the $PATH variable, you can check it
> > by typing
> > echo $PATH
> > and looking for the directory that has fltk-config in it, or just by
> > trying to run fltk-config
> >
>
> > > src/SCUM_Client.cpp:33:19: Fl/Fl.H: No such file or directory
> >
> > This is the problem, it implies that the fltk-config script wasnt in the
> > path for some reason.
> >
> > Hope that helps,
> > Steve
> >
> I type:-
>
> [spoony at localhost ~]$ echo $PATH
> /usr/kerberos/bin:/usr/local/bin:/usr/bin:/bin:/usr/X11R6/bin:/home/spoony/bin
>
> I type:-
>
> [spoony at localhost ~]$ locate fltk-config
> /usr/bin/fltk-config
> /usr/share/man/man1/fltk-config.1.gz
>
> Does this mean that fltk-config is in the PATH? or am I missing the
> point, I still have a lot to learn.
> >
> > --__--__--
>
> > >
> > > Is fltk in the ccrma repo built with opengl support?
> >
> > No idea, but make sure you have the fltk-devel package installed.
> >
> > - Steve
>
> Yes they are installed :)
It is a problem in scum itself, you can fix it with this small patch:
==== CUT HERE ====
--- scum-20050525/src/SCUM_Client.cpp~ 2005-05-25 03:16:19.000000000
-0700
+++ scum-20050525/src/SCUM_Client.cpp 2005-05-28 19:23:18.000000000
-0700
@@ -30,7 +30,7 @@
//#include "SCUM_ViewFactory.hh"
#include "st.h"
-#include <Fl/Fl.H>
+#include <FL/Fl.H>
#include <stdexcept>
typedef SCUM_ObjectList::iterator SCUM_ObjectIter;
==== CUT HERE ====
With this it builds fine here, in fact I packaged it but have not had
the time to try it out so I don't know if it works... maybe later today.
-- Fernando
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