[PlanetCCRMA] Re: SuperCollider3 on FC4

Fernando Lopez-Lezcano nando@ccrma.Stanford.EDU
Fri Jul 15 11:50:02 2005

On Thu, 2005-07-14 at 20:39, Russell Johnston wrote:
> >> I just built current CVS and it is failing to boot for me on a true fc4
> > 
> > Oh rats, so it's not an emulation problem.  I get the same result as you
> > if I boot the local server, and I get "SCLang segmentation fault" if I
> > boot the internal server.  I'll try a debug build, and I will let you
> > (and I guess sc-dev) know if I can figure out what's going wrong.
> Okay, I have got SC3 plugins loading sucessfully on FC4.  scsynth was
> crashing when it tried to dlclose an invalid handle.  The handle was
> invalid because of providing dlopen with the unsupported flag value
> "RTLD_UNSHARED"; as far as I can tell this is an Apple-only flag(?)
> Looks like dlopen was just ignoring the flag in previous versions,
> but is now rejecting it.
> With the attached patch, scsynth on my qemu FC4 test system gets to
> "could not initialize audio" and gives up, but I believe (based on
> the Jack error messages) that this time it really is due to the lack
> of a soundcard on the emulated system.  So I guess I'm asking if
> someone can try applying this patch to source/server/SC_Lib_Cintf.cpp
> in the current CVS of SuperCollider3, and see if the resulting server
> works on a properly soundcard-enabled system.  If it does, I'll post
> the patch to sc-dev.

It worked for me, thanks! Not much testing but the "four beeps" example
does play sound on my fc4 system with yesterday's cvs + your patch. I
guess it would be safe to post the patch to sc-dev. 

> Please let me know if it is unhelpful for me to submit patches for
> others to test.  I don't have a good place to install FC4 on a real
> box right now, but maybe that makes me a poor candidate to work on
> a port to that platform?  You won't hurt my feelings.  :)

No problem and thanks for looking at this!
I'll release packages later...
-- Fernando