sound for games jobs (fwd)

Hiroko Shiraiwa-Terasawa hiroko@ccrma.Stanford.EDU
Sat, 25 Sep 2004 00:57:42 -0700 (PDT)


How are you doing these days? I just passed my quals
today, will enjoy the short weekend, and get started with
the fall quarter. Just cannot believe it will be two years
since we all met, and I am TAing 220A.. hope this year 
students are not as picky as we were. ;-)

Here's a job posting, which might be of your interest.
This game company is looking for an "Audio Guru" (!)

Hiroko

---------- Forwarded message ----------
Date: Fri, 24 Sep 2004 14:30:54 -0400
From: Gary P. Scavone <gary@music.mcgill.ca>
To: local-users@ccrma.Stanford.EDU
Subject: sound for games jobs

> Begin forwarded message:
>
>> From: Peter Holmes <peterh@music.mcgill.ca>
>> Date: 20 septembre 2004 12:24:55 GMT-04:00
>> To: AllSR <allsr@music.mcgill.ca>, Ichiro Fujinaga 
>> <ich@music.mcgill.ca>, Bruce Minorgan <bruce.minorgan@mcgill.ca>, 
>> Richard McKenzie <mckenzie@music.mcgill.ca>, Marcelo Wanderley 
>> <marcelo.wanderley@mcgill.ca>, Philippe Depalle 
>> <depalle@music.mcgill.ca>, Stephen Spackman <stephen@cim.mcgill.ca>, 
>> Jeremy Cooperstock <jer@cim.mcgill.ca>, Julien Boissinot 
>> <julien@music.mcgill.ca>, Darryl Cameron <darryl@music.mcgill.ca>, 
>> Ieronim Catanescu <ieronim@music.mcgill.ca>
>> Subject: Jobs for propeller-heads
>>
>> Hello
>>
>> The following two positions, based in Montreal, came to my attention 
>> via an
>> ex-colleague. If you know anyone who may be interested, please 
>> forward.
>>
>> Thanks
>>
>>
>> Peter
>>
>>
>> Position: Audio Guru
>> The main task of the Audio Guru consists of implementing sound 
>> propagation
>> techniques specifically for video games.  In addition, the Audio Guru 
>> will
>> develop signal processing routines (reverb, filters, etc.).  Finally, 
>> he
>> will optimize audio compression formats.     
>>  
>> Minimum requirements
>>
>> *    3 years of product development experience in C++.
>> *    Strong knowledge of signal processing, sound physics and audio
>> compression algorithms.
>> *    Strong desire to ship high quality code.
>> *    Good communication/writing skills.
>> *    Optimization and Assembler knowledge.
>>
>> http://audiokinetic.com/AudioGuru_en.htm
>>
>>
>>
>>
>> Position: Audio Programmer
>> The main task of the Audio Programmer is the development of a cross
>> platforms Audio SDK for XBox, PlayStation 2, Game Cube and PC.  You 
>> will
>> also share your knowledge to take part in the design and development 
>> of an
>> ambitious audio management system.     
>>  
>> Minumum requirements
>>
>> *    Strong technical knowledge of new generation consoles 
>> (PlayStation 2,
>> GameCube or XBox).
>> *    3 years of product development experience in C++.
>> *    Strong desire to ship high quality code.
>> *    Good communication/writing skills.
>>
>> http://audiokinetic.com/DevelopeurAudio_en.htm